About

Afterward has been developed by a team of 7 students from Supinfogame - Rubika, a video game school located in Valenciennes (France), as our final year project. The core team is composed of three Game Artists, three Game Designers and a Game Programmer, who created entirely the game with the preproduction starting in September 2015, until the final build released in June 2016.

The game was built with Unity and won the 1st place at the final jury of Supinfogame. All the team is very proud and happy of the results of our hard work, but also the huge help and advices provided by our referent, friends, playtesters and exchange students from Singapore and Japan who joined our team for a few months! You will find more below about each of us and if you are interested in the game or in anything related to our work, go ahead and contact us!

The Afterteam

Mathieu Bédu

Lead Game Programmer

With a Bachelor's degree in computer science and work experiences as a Web Programmer and Game Programmer, Mathieu was in charge of most of the game's programming, making sure the prototypes were building correctly and ready to help other team members with scripting.


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Myriam Dufrier

Lead Game Artist & 3D Artist

Having taught herself Maya during her summer internship at Paladin Studio in Den Haag, she has been able to model quickly the huge universe of Afterward. Her experience on various game development projects led her to efficiently manage the assets production of Afterward.


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Jérémy Hartvick

Lead Game Designer & Scripter

Game Designer at the origin of the first game concept of Afterward, his experiences as a Game and Level Designer on Furi and Act of Agression have been an asset for his role of Lead Game Designer. His skills in programming have also proven essential all along the project.


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Lucas Maupin

Project Manager, Level & Sound Designer

Thanks to his experience in Level Design and Sound Design on Space Hulk: Deathwing, his role included creating the numerous sounds and musics present in our environment and fights. His wide knowledge in game development has been an asset to manage the project.


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Loïc Perillier

FX Artist & 3D Game Artist

After an internship at PinchPoint Inc. in Palestine as a Game Artist and Game Design, he came back on the project full of interesting ideas for the world of Afterward. His great knowledge of game development with Unity helped him to create the numerous VFX of the game.


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Inès Robin

Game Artist & Lead 2D Artist

Being fond of painting & having experience in visual communication and UI/UX, it seemed natural that she would be in charge of the 2D tasks. Her experience at King as a Game Artist Intern has been a force to create the character design of the hero of the game and the interface.


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Maxime Weets

Level Designer & Game Designer

His main work has been to create and iterate on the Level Designs of Afterward, to build the levels within Unity and to improve them, along with their puzzles. After his internship at Seaven Studio, he acquired a good methodology for the much needed playtests we had.


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But we weren't alone!

Nothing would have been the same without the help and advice of our project's referent, our exchange students who joined our team for a few months, and all our friends, educative team and playtesters. Many, many thanks to them!

Special Thanks

Jonathan Colin

Referent

Animator at Guerrilla Games, we have been incredibly lucky to have the insight of one of the artists on Horizon: Zero Dawn, which has an universe similar to Afterward in some ways. He has also been able to help us with the animation of our avatar and the technical issues we encountered!


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Lavainya Ganapathy

2D & 3D Game Artist

She quickly learned 3D to help with the modelization of the environment and has created a lot of concepts for our enemies and world assets, as well as paintings for the creation of posters and other visuals for the communication of Afterward.

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Jeremiah Rada Oriendo

Programmer

Coming from Singapore for 2 months with Lavainya, Jeremiah helped Mathieu by creating scripts and overall programming and debugging within the project. A huge help for the final touches during the rush towards the build!

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Yuuki Takada

Programmer

From Japan, he arrived at the very beginning of the preproduction of Afterward, Yuuki's tasks have been mainly focused on prototyping features of the game and learning Unity.

Aurélien Bouffard, Mickaël Verbeke - Character Animation
Valentin Besson, Maxime Conquy, Marie Koller, Philippe Thomazie, Jeffrey Nicar - Environment Art
Chloé Ravallec - Original concept

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